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. . . And added to the voice_info.gas [voice_info] { [voice_durations] { // filename = duration (in seconds) s_vo_ds2x_par_211_Drianjul_accept = 5.13; } } WMA file for Drianjul Accepts/Rejoins.
[voice_info] { [voice_durations] { // filename = duration (in seconds) s_vo_ds2x_par_211_Drianjul_accept = 5.13; } }
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You don't need to list it in voice_info.gas, it also would work without this. However if DS2 generally has WMA support, i have some doubts...
Instead of MP3 you also could use WAV files (PCM) although they can make a mod pretty large.