Submitted by KillerGremal on Sun, 2011-03-20 21:57
@Darkelf: Well, in Aman'lu template 'ds2x_x2_01_drianjul' is used, in the Surgeon's dungeon it's template 'ds2x_x2_04_drianjul'. So 'ds2x_x2_01_drianjul' easily can be tuned as party member without affecting the fight with the Surgeon, there is only a minor problem with the mentioned [cmd_change_property_owner] component.
There are different approaches then how to tune Drianjul at Aman'lu, however I'm convinced PheoniX will manage it that template/instance/flick/conversation all correctly will work together, so Drianjul will be (more or less) safe when not hired, and that she performs as as party members should when hired once.
PhoeniX wrote:
. . .
@KillerGremal: There are other types of mayhem that can be done to quest npcs that can attack and be attacked also.
Hm, actually he should be without consciousness, but not dead. I have to recheck this once, specially in v2.3/BW.
By the way, it's a good idea to equip Drianjul with nature and combat spells. At higher level you most probably need spells of different classes anyway due to the increasing monster resistances.
@Darkelf: Well, in Aman'lu template 'ds2x_x2_01_drianjul' is used, in the Surgeon's dungeon it's template 'ds2x_x2_04_drianjul'. So 'ds2x_x2_01_drianjul' easily can be tuned as party member without affecting the fight with the Surgeon, there is only a minor problem with the mentioned [cmd_change_property_owner] component.
There are different approaches then how to tune Drianjul at Aman'lu, however I'm convinced PheoniX will manage it that template/instance/flick/conversation all correctly will work together, so Drianjul will be (more or less) safe when not hired, and that she performs as as party members should when hired once.
Hm, actually he should be without consciousness, but not dead. I have to recheck this once, specially in v2.3/BW.
By the way, it's a good idea to equip Drianjul with nature and combat spells. At higher level you most probably need spells of different classes anyway due to the increasing monster resistances.