Monsters become progressively harder after you go beyond level 100 and even the "weak" monsters at level 500, especially the casters, can easily one-shot any character. Added resistance to all scaling armors and still getting one-shot kills by monsters.
Decided to add a scalar for increased health, but could easily be used as a cheat when you un-equipped and re-equipped armors. Armor class was not too over powered, but hp scalar was off the charts. :jawdrop:
Before and after:
Did some thinking last night just before I went to sleep, and found a better way to adjust that is static but still scales. AC and HP do not change when re-equipping anymore.
Doing some testing of the level 500 formulas.
Monsters become progressively harder after you go beyond level 100 and even the "weak" monsters at level 500, especially the casters, can easily one-shot any character. Added resistance to all scaling armors and still getting one-shot kills by monsters.
Decided to add a scalar for increased health, but could easily be used as a cheat when you un-equipped and re-equipped armors. Armor class was not too over powered, but hp scalar was off the charts. :jawdrop:
Before and after:
Did some thinking last night just before I went to sleep, and found a better way to adjust that is static but still scales. AC and HP do not change when re-equipping anymore.