But that is only because I am occupied moving, just about 200 meters but my laqndlord want to demolish the house I live in and offerd me another appartment nearby. Once I am settled in I intend to dive into a lot more. While Skyrim rocks and are really advanced as a game, I simply just download mods from it's community, I have been unable to penetrate it. I want to feel welcome and at homme somewhere.
It is nice to be welcomed back and I hope more arrive.
Iryan, I understand that making new bodies are hard but the existence of the Cat Mansion mods proves that it can be done, what we are really lacking are someone with the right skills to do it. For now I rather see everything converted to Cat Mansion then left as it is now since they are superior in quality, if you like the "Chibi" style (at least that is what a sister of mine call it).
Another fought, would it be possible to replace graphical elements like substituting a low polygon tree with a more advanced one in a dynamic way? I mean the new tree would then have the old ones name so when the map call for it the new one takes it's place, without any editing of the map file being done at all.
But that is only because I am occupied moving, just about 200 meters but my laqndlord want to demolish the house I live in and offerd me another appartment nearby. Once I am settled in I intend to dive into a lot more. While Skyrim rocks and are really advanced as a game, I simply just download mods from it's community, I have been unable to penetrate it. I want to feel welcome and at homme somewhere.
It is nice to be welcomed back and I hope more arrive.
Iryan, I understand that making new bodies are hard but the existence of the Cat Mansion mods proves that it can be done, what we are really lacking are someone with the right skills to do it. For now I rather see everything converted to Cat Mansion then left as it is now since they are superior in quality, if you like the "Chibi" style (at least that is what a sister of mine call it).
Another fought, would it be possible to replace graphical elements like substituting a low polygon tree with a more advanced one in a dynamic way? I mean the new tree would then have the old ones name so when the map call for it the new one takes it's place, without any editing of the map file being done at all.