Submitted by KillerGremal on Sat, 2013-01-12 14:24
@IryanVery nice, I've just tried it out and did some steps.
Now, DS2 doesn't really like to equip actors with items/templates that don't exist (anymore), so an [inventory] check of the maps files may be necessary.
In particular search in actors.gas for 'es_' or 'il_' to find obsolete template references ('il_main' should stand a bad template though).
In this context, to assist the Level Adjustment mod, checking the monster instances for 'defense', 'damage_' and 'life_max' would be useful too.
It's well probable that these stats don't accord with the level the new/auxiliary monster has assigned in its template.
@IryanVery nice, I've just tried it out and did some steps.
Now, DS2 doesn't really like to equip actors with items/templates that don't exist (anymore), so an [inventory] check of the maps files may be necessary.
In particular search in actors.gas for 'es_' or 'il_' to find obsolete template references ('il_main' should stand a bad template though).
In this context, to assist the Level Adjustment mod, checking the monster instances for 'defense', 'damage_' and 'life_max' would be useful too.
It's well probable that these stats don't accord with the level the new/auxiliary monster has assigned in its template.