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KillerGremal wrote:
@bare_elf: I've recently taken a look into the component responsible for these (hub) elevators, and I think there is some hope for the elevator ride itself.
Unsure however if 'saving while riding the elevator' can be fixed/added for this two-way traffic elevator system. The opposite elevator may not be loaded yet, so it could happen that one or both elevator platforms are 'saved in the air', unreachable in the next for the player (with current hub/map design).

If anyone can fix it you can. Sounds similar to the problem I had in LOA, the teleporter pads there took off okay but got stuck in the middle of the air.

That's why I replaced them with portals. I could do the same here as well if you're not successful.

bare_elf wrote:

That would be great if the (hub) "elevators" could be made to function correctly in DS2 as there are a few areas of the Loridan Map that can only be reached via the hub (on the DS1 version of the map) I know that these areas could be connected in other ways but it would be nice to have the hub system working. Oh and by the way the Loridan Map only uses 4 of the stations in the Hub so more areas could be added.

As Iryan pointed out in an earlier post the map has no quests. Does anyone have an idea or two for a quest?

I think Loridan is a beta map so that may be why some of the Hub areas aren't used. It is perfectly possible to add more areas to the map to extend it but then it ceases in some regard to be Loridan.

I haven't played the map so I wouldn't have any idea of what quests would be appropriate as you would have to know what was the purpose of the map to make primary quests. Secondary quests are easier as many are simple fetch items, kill x monster, etc.