I did a bit of editing to get good old Utratusi to work correctly so I could play the Loridan map and still use Cat Mansion Adepts. ORIGINAL TEMPLATE
[t:dsx_utraean_elder_male_01,n:0x00d007e0]
{
[conversation]
{
[conversations]
{
* = uträatussi;
}
}
[placement]
{
q orientation = 0,0.793351,0,-0.608759;
p position = 3.43164,-3.65,-0.241781,0x24fd28ed;
}
}
Here is the changed template
[t:3w_dsx_utraean_elder_male_01,n:0x00d007e0]
{
[common] // added this
{
screen_name = "Utratusi"; //note name change
}
[conversation]
{
[conversations]
{
* = utratusi; // note name change
}
}
[inventory] // added this
{
[equipment]
{
es_chest = ;
es_feet = bo_bo_ch_f_g_c_avg;
es_forearms = gl_ga_bl_f_g_c_avg;
}
[other]
{
}
}
[mind] //added this
{
jat_talk = world\ai\jobs\common\job_talk.skrit;
}
[placement]
{
q orientation = 0,0.793351,0,-0.608759;
p position = 3.43164,-3.65,-0.241781,0x24fd28ed;
}
}
I did a bit of editing to get good old Utratusi to work correctly so I could play the Loridan map and still use Cat Mansion Adepts. ORIGINAL TEMPLATE
[t:dsx_utraean_elder_male_01,n:0x00d007e0]
{
[conversation]
{
[conversations]
{
* = uträatussi;
}
}
[placement]
{
q orientation = 0,0.793351,0,-0.608759;
p position = 3.43164,-3.65,-0.241781,0x24fd28ed;
}
}
Here is the changed template
[t:3w_dsx_utraean_elder_male_01,n:0x00d007e0]
{
[common] // added this
{
screen_name = "Utratusi"; //note name change
}
[conversation]
{
[conversations]
{
* = utratusi; // note name change
}
}
[inventory] // added this
{
[equipment]
{
es_chest = ;
es_feet = bo_bo_ch_f_g_c_avg;
es_forearms = gl_ga_bl_f_g_c_avg;
}
[other]
{
}
}
[mind] //added this
{
jat_talk = world\ai\jobs\common\job_talk.skrit;
}
[placement]
{
q orientation = 0,0.793351,0,-0.608759;
p position = 3.43164,-3.65,-0.241781,0x24fd28ed;
}
}
No Conflict Any More