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However Dark Elf I am not sure what is required to add an additional premade character. I tried to look at all the files related to the premade characters but could not open some of them. Think my brain is going because of all the cat herding.
do something like [t:template,n:hero_catgirl_superfemale] { doc = "hero_cathuman_superfemale"; specializes = hero_catgirl_female; [actor] { is_hero=true; screen_class = "Mercenary"; current_active_skill = harvest_soul; portrait_icon = b_gui_ig_i_ic_c_eva; is_male = false; race = cathuman; magic_find_chance = 0.1; // +10% Magic Find Chance bonus_skill_points = 2; [skills] { strength = (45.8 * #is_normal) + (81.6 * #is_veteran) + (98.5 * #is_elite), 0, 10; dexterity = (45.3 * #is_normal) + (82.6 * #is_veteran) + (98.3 * #is_elite), 0, 11; intelligence = (145.2 * #is_normal) + (228.3 * #is_veteran) + (294.2 * #is_elite), 0, 13; melee = 0, 0, 0; ranged = 0, 0, 0; combat_magic = (45.6 * #is_normal) + (73.1 * #is_veteran) + (98.1 * #is_elite), 0, 0; nature_magic = 0, 0, 0; uber = (45.8 * #is_normal) + (73.3 * #is_veteran) + (98.9 * #is_elite), 0, 0;
[t:template,n:hero_catgirl_superfemale] { doc = "hero_cathuman_superfemale"; specializes = hero_catgirl_female; [actor] { is_hero=true; screen_class = "Mercenary"; current_active_skill = harvest_soul; portrait_icon = b_gui_ig_i_ic_c_eva; is_male = false; race = cathuman; magic_find_chance = 0.1; // +10% Magic Find Chance bonus_skill_points = 2; [skills] { strength = (45.8 * #is_normal) + (81.6 * #is_veteran) + (98.5 * #is_elite), 0, 10; dexterity = (45.3 * #is_normal) + (82.6 * #is_veteran) + (98.3 * #is_elite), 0, 11; intelligence = (145.2 * #is_normal) + (228.3 * #is_veteran) + (294.2 * #is_elite), 0, 13; melee = 0, 0, 0; ranged = 0, 0, 0; combat_magic = (45.6 * #is_normal) + (73.1 * #is_veteran) + (98.1 * #is_elite), 0, 0; nature_magic = 0, 0, 0; uber = (45.8 * #is_normal) + (73.3 * #is_veteran) + (98.9 * #is_elite), 0, 0;
brutal_attack = 1, 0, 0; energy_orb = 3, 0, 0; corrosive_eruption = 1, 0, 0; harvest_soul = 2, 0 ,0;
critical_strike = 1, 0, 0; brilliance = 2, 0, 0; devastation = 2, 0, 0; debilitation = 1, 0, 0;
//Combat Magic Skill brilliance = 8, 0, 0; devastation = 8, 0, 0; debilitation = 5, 0, 0; grim_necromancy = 8, 0, 0; quickened_casting = 4, 0, 0; vampirism = 4, 0, 0; arcane_fury = 1, 0, 0;
//race gender catgirl = 1, 0, 0; cat = 1, 0, 0;
} [power_slots] { power_slot_1 = energy_orb; power_slot_2 = corrosive_eruption; power_slot_3 = harvest_soul;
} } [aspect] { scale_multiplier = 1.1; mru_bonus_percent = 0.05; // 5% faster mana recovery draw_selection_indicator = false; model = m_c_gah_amr_suit_cf_a1; [textures] { 0 = b_c_gah_cg_skin_eva; 1 = b_c_gah_amr_suit_cf_a1_012_01; } [voice] { [die] { priority = low; * = s_ui_ig_eva_die; } [hit_critical] { priority = low; * = s_ui_ig_eva_hit; } [hit_glance] { priority = low; * = s_ui_ig_eva_hit; } [hit_solid] { priority = low; * = s_ui_ig_eva_hit; } } } [common] { screen_name = "Evangelili"; } [inventory] { selected_active_location = il_hand_2; custom_head = m_c_gah_amr_hlmt_cg_head-02; [equipment] { es_chest = amr_bdy_rng_twilight_celebhel; //unique armor, level 24 es_forearms = #amr_glv_cmg_sorcerer:base/+oftheserpent; // Sorcerer Gloves, level 20 es_feet = #amr_bot_cmg_sorcerer:base/+ofthebadger; // Sorcerer Boots, level 20 es_spellbook = book_glb_magic_01; es_weapon_hand = dg_1h_tutorial; }
[pcontent] { [gold*] //JMC_GOLD_PENDING { chance = 1.0; max = 100000; min = 100000; } } [other] { il_spell_1 = spell_ice_tutorial; il_spell_2 = spell_fire_tutorial; il_main = bw_sh_tutorial; } } [mark_of_the_prisoner] {} }
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do something like
[t:template,n:hero_catgirl_superfemale]
{
doc = "hero_cathuman_superfemale";
specializes = hero_catgirl_female;
[actor]
{
is_hero=true;
screen_class = "Mercenary";
current_active_skill = harvest_soul;
portrait_icon = b_gui_ig_i_ic_c_eva;
is_male = false;
race = cathuman;
magic_find_chance = 0.1; // +10% Magic Find Chance
bonus_skill_points = 2;
[skills]
{
strength = (45.8 * #is_normal) + (81.6 * #is_veteran) + (98.5 * #is_elite), 0, 10;
dexterity = (45.3 * #is_normal) + (82.6 * #is_veteran) + (98.3 * #is_elite), 0, 11;
intelligence = (145.2 * #is_normal) + (228.3 * #is_veteran) + (294.2 * #is_elite), 0, 13;
melee = 0, 0, 0;
ranged = 0, 0, 0;
combat_magic = (45.6 * #is_normal) + (73.1 * #is_veteran) + (98.1 * #is_elite), 0, 0;
nature_magic = 0, 0, 0;
uber = (45.8 * #is_normal) + (73.3 * #is_veteran) + (98.9 * #is_elite), 0, 0;
brutal_attack = 1, 0, 0;
energy_orb = 3, 0, 0;
corrosive_eruption = 1, 0, 0;
harvest_soul = 2, 0 ,0;
critical_strike = 1, 0, 0;
brilliance = 2, 0, 0;
devastation = 2, 0, 0;
debilitation = 1, 0, 0;
//Combat Magic Skill
brilliance = 8, 0, 0;
devastation = 8, 0, 0;
debilitation = 5, 0, 0;
grim_necromancy = 8, 0, 0;
quickened_casting = 4, 0, 0;
vampirism = 4, 0, 0;
arcane_fury = 1, 0, 0;
//race gender
catgirl = 1, 0, 0;
cat = 1, 0, 0;
}
[power_slots]
{
power_slot_1 = energy_orb;
power_slot_2 = corrosive_eruption;
power_slot_3 = harvest_soul;
}
}
[aspect]
{
scale_multiplier = 1.1;
mru_bonus_percent = 0.05; // 5% faster mana recovery
draw_selection_indicator = false;
model = m_c_gah_amr_suit_cf_a1;
[textures]
{
0 = b_c_gah_cg_skin_eva;
1 = b_c_gah_amr_suit_cf_a1_012_01;
}
[voice]
{
[die] { priority = low; * = s_ui_ig_eva_die; }
[hit_critical] { priority = low; * = s_ui_ig_eva_hit; }
[hit_glance] { priority = low; * = s_ui_ig_eva_hit; }
[hit_solid] { priority = low; * = s_ui_ig_eva_hit; }
}
}
[common]
{
screen_name = "Evangelili";
}
[inventory]
{
selected_active_location = il_hand_2;
custom_head = m_c_gah_amr_hlmt_cg_head-02;
[equipment]
{
es_chest = amr_bdy_rng_twilight_celebhel; //unique armor, level 24
es_forearms = #amr_glv_cmg_sorcerer:base/+oftheserpent; // Sorcerer Gloves, level 20
es_feet = #amr_bot_cmg_sorcerer:base/+ofthebadger; // Sorcerer Boots, level 20
es_spellbook = book_glb_magic_01;
es_weapon_hand = dg_1h_tutorial;
}
[pcontent]
{
[gold*] //JMC_GOLD_PENDING
{
chance = 1.0;
max = 100000;
min = 100000;
}
}
[other]
{
il_spell_1 = spell_ice_tutorial;
il_spell_2 = spell_fire_tutorial;
il_main = bw_sh_tutorial;
}
}
[mark_of_the_prisoner] {}
}