That is definitely a unique way of seeing things. That kind mentality may very well be their ticket to beating out their competitors who are willing to devote extra resources to make their products slightly more pirate-proof. How could a gaming company not succeed in coming up with a great product when their No.1 priority is to appeal to as many people as possible. In my opinion a lot of the "almost-legendary" companies (Blizzard for example) are just marketing their brand names nowadays and don't give much thought on qualities and novelties any more.
Personally, if I find a game worth playing a million times over or is truly a classic then I would do everything within my financial capability to secure myself a legit copy for entertainment as well as for collection purposes. I personally own 4 different retail versions of Diablo 2 and Lod and am still hunting down good deals on ebay for Brand New and Sealed games for my collection. With millions of people uploading new game play/review videos and the availability of demos it becomes so much easier to spot a game that is precisely my taste.
Now I'm in no way implying that I have the extra cash to burn (still a student here), I'm not even qualified to call myself a game collector, but building a mini library of my favorite games has always been intriguing and a satisfying project of mine. And a library full of pirated craps just doesn't cut (for the same reason I prefer to get the physical copies rather than the official downloadable-versions). I'm sure the same goes with a lot of people on the planet. Having said that, on the other end of the spectrum are gaming companies offering those extravagant "collector's edition" versions of games. It's such a shame that it has become accepted by consumers that it is alright for developers to withhold certain contents of game for those who are rich/hardcore enough to pay a much jacked-up premium for these collector's items... oh my.. I'm going way off topics...
That is definitely a unique way of seeing things. That kind mentality may very well be their ticket to beating out their competitors who are willing to devote extra resources to make their products slightly more pirate-proof. How could a gaming company not succeed in coming up with a great product when their No.1 priority is to appeal to as many people as possible. In my opinion a lot of the "almost-legendary" companies (Blizzard for example) are just marketing their brand names nowadays and don't give much thought on qualities and novelties any more.
Personally, if I find a game worth playing a million times over or is truly a classic then I would do everything within my financial capability to secure myself a legit copy for entertainment as well as for collection purposes. I personally own 4 different retail versions of Diablo 2 and Lod and am still hunting down good deals on ebay for Brand New and Sealed games for my collection. With millions of people uploading new game play/review videos and the availability of demos it becomes so much easier to spot a game that is precisely my taste.
Now I'm in no way implying that I have the extra cash to burn (still a student here), I'm not even qualified to call myself a game collector, but building a mini library of my favorite games has always been intriguing and a satisfying project of mine. And a library full of pirated craps just doesn't cut (for the same reason I prefer to get the physical copies rather than the official downloadable-versions). I'm sure the same goes with a lot of people on the planet. Having said that, on the other end of the spectrum are gaming companies offering those extravagant "collector's edition" versions of games. It's such a shame that it has become accepted by consumers that it is alright for developers to withhold certain contents of game for those who are rich/hardcore enough to pay a much jacked-up premium for these collector's items... oh my.. I'm going way off topics...