On my computer, I noticed the same armor piece looked different on the male vs the female. How did you achieve that affect? It was magic, wasn't it (seriously, I'm curious).
Well it is just one little bit of code in the adepts world/global/skins/pants.gas file
[farmgirl]
{
* = b_toumei;
}
So it was nothing I did more a hamcat and iryan thing.
I have discovered that if you add * = toumei; to each and every chacter type except the skeleton the armor looks the same on all characters.
Now the male characters will look a bit strange as they will be missing some parts. Technically the mesh is missing a few bones. It would take a major redo to fix it so I just live with it.
I will post a screen shot or two when I have a minute or two tomorrow
Well it is just one little bit of code in the adepts world/global/skins/pants.gas file
[farmgirl]
{
* = b_toumei;
}
So it was nothing I did more a hamcat and iryan thing.
I have discovered that if you add * = toumei; to each and every chacter type except the skeleton the armor looks the same on all characters.
[pants]
{
[common]
{
* = b_c_pos_a1_pant_004;
* = b_c_pos_a1_pant_005;
* = b_c_pos_a1_pant_006;
* = b_c_pos_a1_pant_008;
* = b_c_pos_a1_pant_010;
* = b_c_pos_a1_pant_012;
* = b_c_pos_a1_pant_013;
* = b_c_pos_a1_pant_015;
* = b_c_pos_a1_pant_016;
}
[farmboy]
{
* = include_common;
* = b_toumei;
}
[farmgirl]
{
* = b_toumei;
}
[dwarf]
{
* = include_common;
* = b_toumei;
}
[skeleton_good]
{
}
[halfgiant]
{
* = include_common;
* = b_toumei;
}
[utraean_boy]
{
* = include_common;
* = b_toumei;
}
[utraean_girl]
{
* = b_toumei;
* = b_toumei;
}
[dsx_mp_farmboy]
{
* = include_common;
* = b_toumei;
}
[dsx_mp_farmgirl]
{
* = b_toumei;
}
[dsx_mp_dwarf]
{
* = include_common;
* = b_toumei;
}
[dsx_mp_skeleton]
{
}
}
Now the male characters will look a bit strange as they will be missing some parts. Technically the mesh is missing a few bones. It would take a major redo to fix it so I just live with it.
I will post a screen shot or two when I have a minute or two tomorrow