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so thats how gpg came up with the pit of despair... damn, the headache it caused me trying to complete it and the even bigger headache + heartache AFTER i completed it... i err... what?!

anyway, i think u overestimated how good the pathfinding system is in ds. u can easily defeat it by using maze node design techniques gpg used for the pit of despair.

usage of some doorways. the pathfinding stumbles on narrow doorways and pathways.
reducing the frustum size helps too as well as making it really dark. i.e. very close black fog.

thats some of the design guidelines i can think of now. will let u know if i cook up more. lol