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Lady Femme, its not my computer crashing, nor even Windows, just the game with a software bug. If "protection exception" means the same on Windows as it did on the old mainframes on which I was once a programmer, then the way to get one is to mess up memory management in some way. Do something to the 200th entry in a table set up for only 100 entries. Build a 200-characters-long command sequence into a "buffer" 100 characters long. Whatever legitimately occupies the location you overwrite will be "corrupted", and if it happens to be the memory address for where to go for something else.. "Protection exception" is when the end result is DS straying "out of bounds" into memory space reserved by or for Windows itself.

The only possible fix would be a new patch from GPG! which we know isn't going to happen.

On my old system, but not on my new one, I then had a wait of a minute or two while Windows "collected exception data" to be sent - or not, as one chose - to Microsoft over the internet.

If you never had this happen to you, lucky you.