i think the best place to test out nis bug fixes is at the beginning of the tut with the bracken and the shell which iryan reported to me ages ago at siegemods. this is where the ae simply doesnt work at all and is consistently reproducible.
however, im just grasping in the dark as i havent looked at the tut nis with the bracken and the shell. im just blindly guessing the ae doesnt work at that part cuz the nis captures the PC and drevin and doesnt release them until the shell is destroyed. on one very rare occasion, i got the ae to work but i was thereafter unable to reproduce how i got the ae working at the bracken shell encounter. im guessing it was a once-only flaw in the game code that allowed the ae to work when it wasnt supposed to... kekekeke~ :mrgreen:
therefore, to improve the ae mod, it wud be a good idea to first figure out exactly why the ae doesnt work at the beginning of the tut with the bracken and the shell. my previous report of a template or faction error with the bracken may be flawed... once the reason is properly found, validated and scientifically proven, it might open the floodgates to a bunch of fixes (hopefully?) for the ae mod...
i think the best place to test out nis bug fixes is at the beginning of the tut with the bracken and the shell which iryan reported to me ages ago at siegemods. this is where the ae simply doesnt work at all and is consistently reproducible.
however, im just grasping in the dark as i havent looked at the tut nis with the bracken and the shell. im just blindly guessing the ae doesnt work at that part cuz the nis captures the PC and drevin and doesnt release them until the shell is destroyed. on one very rare occasion, i got the ae to work but i was thereafter unable to reproduce how i got the ae working at the bracken shell encounter. im guessing it was a once-only flaw in the game code that allowed the ae to work when it wasnt supposed to... kekekeke~ :mrgreen:
therefore, to improve the ae mod, it wud be a good idea to first figure out exactly why the ae doesnt work at the beginning of the tut with the bracken and the shell. my previous report of a template or faction error with the bracken may be flawed... once the reason is properly found, validated and scientifically proven, it might open the floodgates to a bunch of fixes (hopefully?) for the ae mod...