The bracken shell NIS is a complicated setup for such a short battle, being comprised of 2 flicks. There's a0_tutarena_forced_combat.flick and a0_tutarena_forced_combat_nis.flick.
Indeed in a0_tutarena_forced_combat_nis.flick the CatalystPrimaryHero is captured and never released. However this doesn't explain how drevin is also effected and how everything goes back to normal after this battle. I did put in a release line without either breaking the flick or having any noticeable effect.
What did have an effect was commenting out the change_disable_mind = true; lines in command.gas in tutarena region's object folder for the bracken in that battle. Now the characters did randomly attack bracken on occasions, especially if attacked.
This was similarly to other battles in the tutorial where other npcs were involved (there's more of these in the alternative tutorial than the regular tutorial). The characters would randomly attack sometimes and other times just watch.
So I think it's a result of different ai minds at work. I'll try giving the mercenaries and heroes the same membership and see if that makes any difference.
Incidentally in one of my previous tests with DS2 Adepts the broken auto engage algorithm occurs even if I leave turning on the DS1 automation until after I leave town and all NIS sequences have played.
The bracken shell NIS is a complicated setup for such a short battle, being comprised of 2 flicks. There's a0_tutarena_forced_combat.flick and a0_tutarena_forced_combat_nis.flick.
Indeed in a0_tutarena_forced_combat_nis.flick the CatalystPrimaryHero is captured and never released. However this doesn't explain how drevin is also effected and how everything goes back to normal after this battle. I did put in a release line without either breaking the flick or having any noticeable effect.
What did have an effect was commenting out the change_disable_mind = true; lines in command.gas in tutarena region's object folder for the bracken in that battle. Now the characters did randomly attack bracken on occasions, especially if attacked.
This was similarly to other battles in the tutorial where other npcs were involved (there's more of these in the alternative tutorial than the regular tutorial). The characters would randomly attack sometimes and other times just watch.
So I think it's a result of different ai minds at work. I'll try giving the mercenaries and heroes the same membership and see if that makes any difference.
Incidentally in one of my previous tests with DS2 Adepts the broken auto engage algorithm occurs even if I leave turning on the DS1 automation until after I leave town and all NIS sequences have played.