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bare_elf wrote:
I have been through this map several times without finding to much wrong. Iryan The direct connect station just outside of Elddim on the way to crystwind near the door to horvart's folly could you disable that as at least in Adepts it is casting phantom walls from within the folly onto the landscape as I noted before. I know killing a direct connect point is not very nice, but it is only a short walk back to Elddim from that point so is not really necessary. I will look to see if same happens in standard version of DS2
Update 1. I verified that the phantom walls on the way to crystwind mines from Elddim exist only in Adepts. I could not duplicate them no matter what I did using a vanilla version of DS2.

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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.


That's really strange as Adepts doesn't change any of the objects except for a couple of actors and conversations.

What I can do is try disabling the direct connect station just in Adepts and see what happens. Since I have replicated the walls myself I can test this out. I do think it messing with the fades from Hovart's Folly in some way as that's where the walls come from.

Another possibility is the setting you have the camera distance set at. A little while ago Araknuum informed me of phantom walls existing in the snowny version of Yesterhaven, yet I never before seen them. However I found out that if the camera distance was set at a high value (over 80 or so), parts of the haunted forest and walls started appearing in the town. I usually play with the camera setting off or just set at the minimum of 50.

Yesterhaven was originally a multiplayer map so each town hub is connected to several other areas. Instead of disabling this behaviour I was able to fade out the haunted forest region when you reach Yesterhaven at the obelisk.

So I may try this approach with Hovart's Folly and the path to Crystwind.