I have been through this map several times without finding to much wrong. Iryan The direct connect station just outside of Elddim on the way to crystwind near the door to horvart's folly could you disable that as at least in Adepts it is casting phantom walls from within the folly onto the landscape as I noted before. I know killing a direct connect point is not very nice, but it is only a short walk back to Elddim from that point so is not really necessary. I will look to see if same happens in standard version of DS2
Update 1. I verified that the phantom walls on the way to crystwind mines from Elddim exist only in Adepts. I could not duplicate them no matter what I did using a vanilla version of DS2.
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.
The reason for the phantom walls is indeed the seefar hack. Did you by matter of interest have a lower settling in DS2 than in Broken World?
Having it disabled or at the minimum setting of 50 resulted in no abnormalities at all.
Having it set at a moderate level and you start getting graphical oddities such as phantom walls.
Having it set at the maximum level of 120 and the results are even more bizarre!
This is on the path to Crystwind Mines outside of Elddim next to the entrance to Hovart's Folly. Obviously this area is close to a number of stitches between regions - The town of Elddim, the path to the Mines, Hovart's Folly and the path to Lang. With the seefar hack set a high levels the game starts dragging in areas from other regions at this particular point. Other areas are fine.
My recommendations are to play with low to moderately low values of the seefar hack. I can play around with fade levels but I have to be careful otherwise whole regions may appear to disappear.
The reason for the phantom walls is indeed the seefar hack. Did you by matter of interest have a lower settling in DS2 than in Broken World?
Having it disabled or at the minimum setting of 50 resulted in no abnormalities at all.
Having it set at a moderate level and you start getting graphical oddities such as phantom walls.
Having it set at the maximum level of 120 and the results are even more bizarre!
This is on the path to Crystwind Mines outside of Elddim next to the entrance to Hovart's Folly. Obviously this area is close to a number of stitches between regions - The town of Elddim, the path to the Mines, Hovart's Folly and the path to Lang. With the seefar hack set a high levels the game starts dragging in areas from other regions at this particular point. Other areas are fine.
My recommendations are to play with low to moderately low values of the seefar hack. I can play around with fade levels but I have to be careful otherwise whole regions may appear to disappear.