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bare_elf wrote:
The see far hack was set to over 50 in adepts and under 50 in the standard version. I adjusted the see far hack to 50 and no more Phantom Walls. So based on that and all the testing I have done on the Utraean Peninsula over the past few months I would say that the map is ready to go with Adepts.
Recommend that if someone encounters the phantom wall problem to either set the see far hack in AllSaves to 50 or off

Yeah I agree completely with that recommendation.

I tried making a patch to add fades to Hovart's Folly and the path to Lang (called Farmland_and_Chapel region in Siege Editor). It worked but also made things far worst as I ended up with the Great Northern Forest hovering over my party's head :jawdrop: The party couldn't even progress up the hill as it had the Great Northern Forest (called Mega_Forest region in Siege Editor) intersecting with it.

Obviously there's some sort of weird Euclidean space geometry warping occurring at that part of the map. The Great Northern Forest is linked to the Town_Center region (Elddim) on the opposite side of the map. So how come it's suddenly perched a few feet above my party's head?

I suspect there's a few of these oddities around as there are fades in both the Town_Center and Farmland_and_Chapel regions for Hovart's Folly, which isn't even directly stitched to those regions.

I tried playing the area with the seefar hack turned down to 80 and still encountered the problem.