I started to look around at things like screen resolution and 32 bit or 16 bit color.
I discovered that I have the problem when the screen resolution is 800x600, 1024x768 (which I was using) however as soon as I switched to 1280x1024 no more problem. I verified this by switching between 1024x768 and 1280x1024 while playing. fight monsters in a white out. pause switch resolutions and fight monsters with all things normal. So at least for me the screen resolution needs to be 1280x1024 -- harder to read signs but I know where I am going anyway.
Interesting observations. I play with 1024x1024 so that's probably why I haven't noticed this before.
Still I need to track down the problem and fix it if possible. I have seen something like this in the past and I believe it's linked to the moods. However Adepts doesn't alter any of the game's moods except for DS2 so I would think the problem is probably linked to the DS1 Map Pack, except you said that it doesn't appear to be.
You do get that effect if you declare an indoor mood as an outdoor mood for example but you obviously get the white out in outdoor areas as well.
I'll have to think about the problem for a little while and if anyone has any ideas I welcome them submitting their thoughts.
Interesting observations. I play with 1024x1024 so that's probably why I haven't noticed this before.
Still I need to track down the problem and fix it if possible. I have seen something like this in the past and I believe it's linked to the moods. However Adepts doesn't alter any of the game's moods except for DS2 so I would think the problem is probably linked to the DS1 Map Pack, except you said that it doesn't appear to be.
You do get that effect if you declare an indoor mood as an outdoor mood for example but you obviously get the white out in outdoor areas as well.
I'll have to think about the problem for a little while and if anyone has any ideas I welcome them submitting their thoughts.