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bare_elf wrote:
Iryan it is not a mood, but it is Adepts and could be the Legendary Pack also. I was running different tests with screen resolution, color depth, shadows, etc. Just before the white out I noticed one of my rangers twitch like they where casting an automatic spell. I checked and sure enough she had been given the DS2 combat magic spells decay armor and drown upon creation. So I paused the game and removed the spells from the spell book. The white out vanished when the spells timed out and did not return for the next twenty minutes of game play. At this point I put decay armor back into the spell book and played about 5 minutes against a major krug mob and no white out however as soon as I put the spell drown back into an autocast slot the white out returned as soon as my ranger twitched. I guess how Adepts and or the legendary park handles the DS2 spells is different than how broken world or DS2 handles them. I tried every screen resolution and video setup I could think of with no drown spell and got a good hour in with no problems. I will when time allows advance a character to level 100 in combat magic and pick up all the spells like drown, decay armor, dehydrate and so on and test each of them to see what happens.

Elf

UPDATE The problem occurs with or without Adepts. So The problem is The Legendary Pack and the Combat Magic Spell Drown. I used the presaved combat mage from both Adepts and Standard DS made sure they both had the spell DROWN and started the Kingdom Of Ehb. Both Combat Mages caused a white out when they cast DROWN. Therefore I must assume that the DROWN spell is being messed with by something in the Legendary Map Pack Sorry I thought it was just Adepts, but I never had a combat mage using DROWN in the non Adepts Game! Stupid Elf


Hardly stupid at all. Good investigative work in tracking this down.

Still I'm confuse at the cause since the Legendary Pack doesn't alter those two spells at all, nor is it suppose to touch any of the original DS2 or Broken World spells. If it was Adepts then it was quite possible that the mod was responsible and there would be several things to investigate as the cause. During testing of some of the new spells there were some quite bizarre effects but the Legendary Pack contains no new spells at all.

I know KillerGremal has introduced a few custom effects into the mod and maybe one of those influences something Drown also uses but I can't be sure.