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bare_elf wrote:

It is definitely "cast_ffx = ffx_spell_drown_cast;" that is messing up the drown spell. All of the other ones work either stand alone or together. I wonder what within the DS1 Legendary Pack might be causing this?
I noticed that Norick's Dog when full grown casts a purple aura correctly I wonder if the same would work on the rector?

Food for thought
Elf

UPDATE
I searched DS2 Objects SFX folder for the drown spell. There are 4 images and a gas file that calls those images. Other than the the image called for spells like dehydrate, decay armor etc. the Gas file for the drown sfx images is the same as the others. So from this I would expect that all of these types of spells would exhibit the same problem but they do not. I checked the DS1 Legandary Pack for gas files and images that had the word drown in them and there are none. I could replace the images called to say dehydrate which I know works to see if the drown spell still has the problem. But would that get us any closer to the solution?


Very interesting. Good work in tracking down exactly which effect causes the problem. Now to the reason why.

The DS1 Legendary Pack doesn't alter any of those images as you discovered. However there are new gas files for several images like b_sfx_063 which originally didn't have gas files. Can't really see any connection there.

Your little experiment could still be useful as it would eliminate the image as a problem. The most kilely cause then is most likely skrit which is incorrectly trying to display the image. The most likely image is b_sfx_drown-01 as the others are icons displayed on the effected creature, I think.