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iryan wrote:
kathycf wrote:
Is it essential to play these maps with the monster adjustment mod? Not to be rude, but I *really* dislike that style of gameplay. It makes me feel as if my character never gets any stronger or more powerful and turns a fun experience into an annoying and frustrating one.

Still all of this is personal preference and everyone's different in that regards. Perhaps bare_elf could have a poll to see if there's any interest in having a linear level progression for the maps? Would be interesting to see the results and certainly would be useful for a map like the Utraean Peninsula which would play out more like LOU from DS1 (remember that you wouldn't dream of venturing into the Great Northern Forest too early in case you were stomped like a bug by the nasty high level monsters?).

but I am not exactly sure what the questions should be. There are advantages to the monster level adjustment mod and disadvantages. With a low experence party it prevents the monsters from becoming to powerful. Some would say advantage some would say I am not getting killed enough. The reverse would therefore be true for a high level party. That swarm of level 100 krug did my party in. I like the monster level on when I add a new member to my party because I have notice that they level up more quickly in skills they did not come with like a combat mage I wish to convert to a ranger. I prefer it off when I am doing a quick run to a place for testing. So I use it as the whim dictates. Tell me what you want in a poll and I will put it up.