He ought to be mentioned in the Journal when the quest is initialised
as it's not immediately obvious that he is the source of the stone..
- at Hiroth, the quest-line just advises another visit
to the Great Northern Forest, via Hovart's Folly North..
I like the little verse, in the Journal, giving directions,
but a mention of Mitromus at this point, would make the journey
to the forest appear as the essential next step in the quest-line..
- an instance where some additional lore in the Journal
would enhance the game experience, and flesh out the Legend..
I took the transporter platform from Hiroth to Elddim
and journeyed to the Great Northern Forest from there..
the yellow quest arrow appeared on the map, which helped
and the various forest signposts directed me to Metromus' camp..
It is mentioned about Mitromus Wyman in the lore book that is found where the Hiroth Stone is. Was it not there?
Anyhow I'll revise the quest instructions a little more.
Blondin235 wrote:
NB: there is also a problem with the castle at Hiroth..
I didn't enter the palace itself, but just did a circuit of the site
to clear the fog of war from the map, and smash open some chests/barrels..
during the trip I found this anomaly:
- it's possible to snipe the Droog, etc that appear on this mystery platform
- don't know at this stage, if entering the palace would alter things
- I notice that no entrance/exit from the palace is visible from the exterior view..
- so maybe it's just a terrain-mapping error of some kind..(??)
My guess is that it's the infamous seefar hack bug and that you have the ALLSaves seefar setting quite high?
If so then it is dragging in part of the castle dungeon before you reach it as that is the spiral stairwell found within it. I may be able to fix it by making some extra node fade triggers on each side of the castle that will fade it out. I was able to do this in Yesterhaven but not in the Elddim to Crystwind mines path.
It is mentioned about Mitromus Wyman in the lore book that is found where the Hiroth Stone is. Was it not there?
Anyhow I'll revise the quest instructions a little more.
My guess is that it's the infamous seefar hack bug and that you have the ALLSaves seefar setting quite high?
If so then it is dragging in part of the castle dungeon before you reach it as that is the spiral stairwell found within it. I may be able to fix it by making some extra node fade triggers on each side of the castle that will fade it out. I was able to do this in Yesterhaven but not in the Elddim to Crystwind mines path.