I'd seriously doubt that another Dungeon Siege will ever be made, let alone a prequel. Considering what a backwards step DSIII was, would we want another game in the Dungeon Siege series from Square-Enix?
I also seriously doubt that anyone in the community would be prepared in making such a map, especially as very few maps were ever made for DS2 in the first place.
The best chance of something like that happening would be to reuse existing map regions in a different order, with different textures and different objects. For example replacing the jungle textures with snow textures and the objects with snow objects, and vice versa.
They could also be connected in different ways to make a non-linear map like the Utraean Peninsula. Possible regions from DS1 could also be used as well as third party and art pack models to add variety.
I have thought about creating such a conglomeration of regions in order to make a new map in the past but have been put off by the sheer amount of work involved. Putting all the regions together would be relatively easy but populating the new map with objects and then conversations and quests, etc, is just too much for any individual or even a small team.
Still for interest I may put together a few regions to see how it comes out and could always plonk it into the unfinished projects sections of the downloads here at Siegethday, which has zilch at the moment. Such an endeavour will have to wait for a while as I'm very busy at present.
I'd seriously doubt that another Dungeon Siege will ever be made, let alone a prequel. Considering what a backwards step DSIII was, would we want another game in the Dungeon Siege series from Square-Enix?
I also seriously doubt that anyone in the community would be prepared in making such a map, especially as very few maps were ever made for DS2 in the first place.
The best chance of something like that happening would be to reuse existing map regions in a different order, with different textures and different objects. For example replacing the jungle textures with snow textures and the objects with snow objects, and vice versa.
They could also be connected in different ways to make a non-linear map like the Utraean Peninsula. Possible regions from DS1 could also be used as well as third party and art pack models to add variety.
I have thought about creating such a conglomeration of regions in order to make a new map in the past but have been put off by the sheer amount of work involved. Putting all the regions together would be relatively easy but populating the new map with objects and then conversations and quests, etc, is just too much for any individual or even a small team.
Still for interest I may put together a few regions to see how it comes out and could always plonk it into the unfinished projects sections of the downloads here at Siegethday, which has zilch at the moment. Such an endeavour will have to wait for a while as I'm very busy at present.