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Iryan, I've been thinking about combining and finish all the various regions I've made in the past for DS2. I like placing nodes. The tricky part for me is that I get picky with game objects (trees, foliage, etc.). I'm into sharing content with other modders as long as they give me credit for what I did. Node placement isn't terribly time consuming for me. I've had practice since DS1, lol. It's easy to give up on a map when you have to do everything (node placement, object placement, lighting, custom content, and quests). I hope you go with this idea. I have a different vision for my map + mod. It's quite the opposite. I'm more into doing a twitch style (super fast monsters and items to increase player speed) map with tons of monsters akin to D2/3 rather than Elder Scrolls. However, different strokes for different folks!

I have a far from complete map attached to this post. The node placement is complete in two regions. The dungeon should be easy to stitch to a DS2 region or another region. The monsters in the island beach region are all generated using tuning. Their are custom monster templates, sfx (yellow lightning for a grangerfly), textures (edited gpg ones), and perhaps other things I'm forgetting. I made this map a long time ago and gave up on it. I had a second version I didn't compile to ds2map, so I just did it. If anyone wants to play, it starts off at lvl 24. The monster placement in the dungeon isn't complete, so you may not want to waste your time wandering around in it if you're just playing.

Edit: I can't seem to get the attachment to work. Here is a link to the map and ds2res zip:

http://siegetheday.org/?q=node/2958