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ghastley wrote:
The engine's probably pre-empting the glow for ones applied to the character (and any equipped weapons). Since your character has no active effect, you get none. What happens if you have a pet in range? That's an easy one to toggle just by walking around.

I'm not sure. I think it's odd, because internal shaders work on weapons such as shiny and animation (lava effect). GPG also talks about future plans (that never happened) to have glow weapons in glow.fx. I'm not sure what you mean by having a pet in range being toggled. I'll probably have to use sfx for glow effects. I think the glow shader would be cost less resources since it uses the gpu.

What doesn't suck is that this should work on ammo. I want to create javelins with glow and other effects.