forums | blogs | polls | tutorials | downloads | rules | help

Add new comment

iryan wrote:
Dulac wrote:
Diversity iryan? I was thinking of making the town one race. Perhaps that's bland. Maybe I should make it a city with a bunch of various races. I was considering using some of Mcarp's nodes in it. I'm starting to dread that because I thought the A2 town inn had too many pieces, lol.

Mcarp's Cathedral really needs to be put in a map!

http://mcarp.earthstorm.com/reel/cathedral/index.php

There are a good number of mcarp node collections I think would be awesome. You usually find diversity in cities, so I should expand it if I go that route.


You could make several towns all with the same race or predominant race as per DS2. Maybe something like Quillrabe for Gargoyles or a watery city for Naja?

I know about his nodes and I used some of his work in Adepts. You can even find his dinosaurs lurking around in the secret town in Adepts. The cathedral is a wonderful piece of work even though it has no working fades. To use them you would probably need to extend off the region or assemble the pieces in a new region as I found I couldn't use them as a prefab. They wouldn't join with anything I tried.

A water city would be cool for the Naja. The gargoyles could chill in his cathedral. I'm sure you know the Catholic lore about them. That'll be hard to assemble! By no working fades do you mean the non-trigger sort of fade? I always fade with triggers.