A water city would be cool for the Naja. The gargoyles could chill in his cathedral. I'm sure you know the Catholic lore about them. That'll be hard to assemble! By no working fades do you mean the non-trigger sort of fade? I always fade with triggers.
Yes Gargoyles and Cathedrals go together. What I mean is that the roof doesn't fade properly when you walk through the cathedral. Still easy enough to fix with triggers. To finish the region off, could just surround the area where the cathedral's at with forest or mountain terrain and have a portal or teleporter for an entrance. Entry to the cathedral could be part of a quest like for the secret town in Adepts.
I got the idea for a water city for the Naja from the dungeon beneath Hiroth Castle where they lurk. They look quite cool slithering through the water that exists in some parts of that dungeon.
Mcarp also had a lot of nice houses that he made which I wanted to use for the secret town in Adepts. Like you I didn't particularly want to assemble them from scratch as they are more complicated than the simple house nodes which exist in DS1 & DS2. So I tried to make prefabs out of them but they wouldn't join to the terrain in the region I was working with. So I abandoned the idea and used DS1 house nodes instead. Incidentally did you know that the bitmaps for most of the DS1 terrain nodes exist in DS2 (in dds format) yet the nodes themselves don't.
MCarp also has a lot of nice stuff on his site that hasn't ever been released.
Anyhow apologies to bare_elf for highjacking her blog post a little. Hopefully she won't be mad.
Yes Gargoyles and Cathedrals go together. What I mean is that the roof doesn't fade properly when you walk through the cathedral. Still easy enough to fix with triggers. To finish the region off, could just surround the area where the cathedral's at with forest or mountain terrain and have a portal or teleporter for an entrance. Entry to the cathedral could be part of a quest like for the secret town in Adepts.
I got the idea for a water city for the Naja from the dungeon beneath Hiroth Castle where they lurk. They look quite cool slithering through the water that exists in some parts of that dungeon.
Mcarp also had a lot of nice houses that he made which I wanted to use for the secret town in Adepts. Like you I didn't particularly want to assemble them from scratch as they are more complicated than the simple house nodes which exist in DS1 & DS2. So I tried to make prefabs out of them but they wouldn't join to the terrain in the region I was working with. So I abandoned the idea and used DS1 house nodes instead. Incidentally did you know that the bitmaps for most of the DS1 terrain nodes exist in DS2 (in dds format) yet the nodes themselves don't.
MCarp also has a lot of nice stuff on his site that hasn't ever been released.
Anyhow apologies to bare_elf for highjacking her blog post a little. Hopefully she won't be mad.