When you say you broke the code I assume you mean there's no limits to how many summons you could have, when in actuality you would want to limit it to a certain number.
In any regards it's something many players would love to have as it was very popular in DS1.
Maybe check out KillerGremal's Aranna Legacy Mod, it allows you to summon up to 5 monsters.
Incidentally I had an alternative type of summons in DS2BW Adepts. Called Evocations they aren't autocasted until the player spots a monster and then the summoned monster is casted right at the mob. They only last about 20 seconds and are meant as offensive spell type attacks rather than a defensive option like regular DS2 summons are, since they don't guard the player at all. They are meant to be another tactical option for the player in the vein like some of the summons in the Final Fantasy series.
This was very nice as many monsters could be used that otherwise would never be considered to be summons. For example the treach, unguis, mine worm and googore, though none of those were used in DS2BW Adepts (as they aren't publically available as artpacks) but monsters like the Rock Beast and Drakes were as well as Valdis, Knotted Shambler and Ganth. The Giant Trilisk would have been spectacular but I couldn't figured how to summon a multipart boss or even if it was possible.
When you say you broke the code I assume you mean there's no limits to how many summons you could have, when in actuality you would want to limit it to a certain number.
In any regards it's something many players would love to have as it was very popular in DS1.
Maybe check out KillerGremal's Aranna Legacy Mod, it allows you to summon up to 5 monsters.
Incidentally I had an alternative type of summons in DS2BW Adepts. Called Evocations they aren't autocasted until the player spots a monster and then the summoned monster is casted right at the mob. They only last about 20 seconds and are meant as offensive spell type attacks rather than a defensive option like regular DS2 summons are, since they don't guard the player at all. They are meant to be another tactical option for the player in the vein like some of the summons in the Final Fantasy series.
This was very nice as many monsters could be used that otherwise would never be considered to be summons. For example the treach, unguis, mine worm and googore, though none of those were used in DS2BW Adepts (as they aren't publically available as artpacks) but monsters like the Rock Beast and Drakes were as well as Valdis, Knotted Shambler and Ganth. The Giant Trilisk would have been spectacular but I couldn't figured how to summon a multipart boss or even if it was possible.