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Darkelf wrote:
Dulac - nice idea, I always had a dream of being a Necromancer, and having an army of the undead skeletons, kind of like the Skeleton King in Diablo. But then with an army of summons, wouldn't that make the game to easy?

seems you want to do what Xaa did in ds1, hehe I know how you just love Xaa Tongue

perhaps also can clone more than 1 in skrit. do the code like in broken world.

on another note when I converted the Herena Forge pets to ds2, I gave them a summon, talk about weird, but that entirely different subject.

iryan - I doubt the Giant Trilisk would work as summon, it don't have any walk anims, however, I could see it morphing off some mini me's and oh never mind, that's to much work....

Yeah, I've always wanted to increase the amount of summons. If I do that for the monsters too, then it won't be unbalanced. There are quite a few things I want to do that will make monsters more difficult. I also want to buff reagents, basic items (in the past, for DS1, I put modifiers on white items in an unreleased multi-class mod) modifiers, sets, and uniques. However, mapping is my primary project with this stuff being slowly implemented (it's tons of work!). I really would love an army of undead like in Diablo 2. If I have permission and understand how Gremal got 5 summons to work, then I should be able to do it. It's possible I could write a skrit for it. As a test I removed the check if a player has the state of controlling a summon to try to understand how to write a skrit for x amount of summons (I just need to write a check for x summons to restrict it). I considered that breaking the code even though I meant to. What I originally intended to do was to investigate how to summon multiple summons with one cast, but after reading the summon skrit I decided to remove the check to investigate another route.

I really hate cheats and never make them, but I will release this as a cheat. I was thinking about lowering the mana cost to 1 and increasing the duration to 30 or whatever minutes. What do you think about the mana cost being virtually nothing? Keep in mind I'm trying to go for fun cheating with this. I think people will have fun with it. I also want create an evil actors summon via scroll, which not having a check on summon control would be nice if the player wanted to use more than one scroll to fight a pack of monsters.

I don't dislike XAA anymore. I only had philosophical disagreements with him on property rights. I was probably just being passionate about my view. He's a respectable person, and I actually wish he was modding DS2. I didn't play XAA's mods/siegelets, so I don't know what I'm doing similar to what he did. I really didn't do a lot of DS1 playing, lol. For the most part I worked on a failed TC as a node modeler and Siegelet co-designing with Sam (Brkcops? Can't recall his nick).

The monsters with multiple meshes need to be rigged via mapping, so it would be near impossible to be able to summon them.

Edit: Oh is there a corpse transmute in DS2? It might be a good idea to summon from corpses like in Diablo 2 to put a mild restriction on summoning an army of undead. It feels more authentic that way too, but it's not a big deal if I don't have time to figure it out. I just thought, maybe there is a target command, so the player can only target dead foes (probably inadvertently fallen heroes too). I'd like the corpse to disappear like in Diablo 2 though.