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KillerGremal wrote:
A lot depends on how you define 'summon'.

If it's just an actor to follow and protect your party - there actually can be an infinite number of such actors.
They can be casted/summoned or generated else way, even many existing NPCs can be ordered to do so.

However as soon as the expectations raise, it becomes more tricky.
Should the summon be healable? Relay gained exp? Accepts buffs and pet auras? Interact with powers?

Actually, there is only 1 hard-coded 'summon slot' in DS2. Assumed now a summon power is selected, and if this slot is not filled with a valid summon, you can not even press the power button. :o
Concerning the time needed, I guess I would not add something like multiple summons again in a mod. To achieve (almost) fully-featured summons a large number of files had to be revised finally.

I think a summon must be cast by a spell, scroll, or shrine. I'd consider an evil actor summoned by a player a summon. I think of it as more of an action. What are you considering fully featured summons? The summons I want in this context are extremely simple. Just what we see in the pic above (defend player and cast by a spell).

iryan wrote:
When you say you broke the code I assume you mean there's no limits to how many summons you could have, when in actuality you would want to limit it to a certain number.

In any regards it's something many players would love to have as it was very popular in DS1.

Maybe check out KillerGremal's Aranna Legacy Mod, it allows you to summon up to 5 monsters.

Incidentally I had an alternative type of summons in DS2BW Adepts. Called Evocations they aren't autocasted until the player spots a monster and then the summoned monster is casted right at the mob. They only last about 20 seconds and are meant as offensive spell type attacks rather than a defensive option like regular DS2 summons are, since they don't guard the player at all. They are meant to be another tactical option for the player in the vein like some of the summons in the Final Fantasy series.

This was very nice as many monsters could be used that otherwise would never be considered to be summons. For example the treach, unguis, mine worm and googore, though none of those were used in DS2BW Adepts (as they aren't publically available as artpacks) but monsters like the Rock Beast and Drakes were as well as Valdis, Knotted Shambler and Ganth. The Giant Trilisk would have been spectacular but I couldn't figured how to summon a multipart boss or even if it was possible.

When I wasn't modding DS2 and playing Diablo 3, I got a very similar idea for DS2. I played a Witch Doctor whom cast little spiders at mobs. They are very ephemeral, only lasting a few seconds. I thought it was a great idea. I could use this infinite summon skrit (which is just a check removed no actual skriting) to implement this idea. Thanks for reminding me! I think I can replicate this Diablo 3 spell in DS2. I also like your idea of casting summons that last a little longer. I might want to borrow that idea in the future.