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Darkelf wrote:
there was a mod many years ago called Summoner's Will, perhaps can take a look at it and get some ideas.

http://www.siegetheday.org/?q=node/439

http://www.siegetheday.org/files/SummonMod-v1.1a.zip

Thanks Darkelf. I didn't know Snit released this mod. He also says, "Permission is given to re-use this mod's content without restrictions" in his readme. I'll see what he did and credit him if I use anything.

KillerGremal wrote:
@Dulac: I rather meant it functionally, not actually the way it's created or the way it looks like (some may expect the 'glow' or some transparency).
As partially pointed, a functionally-fully-featured summon would be one that you can heal, one that would accept buffs and adopt pet auras, one that is included in passive+active power handling (e.g. damage absorbtion), one with full GUI support possibly (show the correct stats, or allowing it to disband/kill the summon by clicking on the spell icon).

However for simply guarding summons for example, it's immaginable having a generator, slightly expanded to give the summon(s) a guard command right after the creation.

That's an advanced summon! You have implemented this in your mod?