Thanks Darkelf. I didn't know Snit released this mod. He also says, "Permission is given to re-use this mod's content without restrictions" in his readme. I'll see what he did and credit him if I use anything.
KillerGremal wrote:
@Dulac: I rather meant it functionally, not actually the way it's created or the way it looks like (some may expect the 'glow' or some transparency).
As partially pointed, a functionally-fully-featured summon would be one that you can heal, one that would accept buffs and adopt pet auras, one that is included in passive+active power handling (e.g. damage absorbtion), one with full GUI support possibly (show the correct stats, or allowing it to disband/kill the summon by clicking on the spell icon).
However for simply guarding summons for example, it's immaginable having a generator, slightly expanded to give the summon(s) a guard command right after the creation.
That's an advanced summon! You have implemented this in your mod?
Thanks Darkelf. I didn't know Snit released this mod. He also says, "Permission is given to re-use this mod's content without restrictions" in his readme. I'll see what he did and credit him if I use anything.
That's an advanced summon! You have implemented this in your mod?