1. What scale values should be used for a DS1 sword to look right in DS2, and is there anything else that you need to do to this weapon, oh, just one more thing, how do you know its actually worked, does this .ASP file get larger or something, or is there some kind of magic taking place inside the file that brain dead morons like me cannot comprehend.
I didn't write the tool so my guess: It scales up the vertices, normals, and other 3d data. It shouldn't really affect the file size.
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2. How do you make a large sword in DS2 the same size as a gladius, I'm just wondering if negative scaling values have to be used for this to work and if that's the case, what negative scale values would those be.
Again, I didn't write it but I'd doubt you want to scale by a negative.
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3. Images from DS1 to DS2 are saved differently, could someone explain that in more detail, an even better idea is to post an attachment with a before and after image so it can be referenced time and again until its fixed firmly inside my head.
My understanding is DS1 raw and DS2 raw files are the same.
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4. brkopac, mentioned that you could scale a sword by just using Dungeon Siege, I could do with some more information on that little gem, so can someone step up to the plate and throw me a home run.
You can setup scales in the gas templates to scale up meshes when you need to.
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