Looks wonderful. The armor would look great if it was enhanced to the same level.
I tried larger texture sizes but it crashed the game so I gave up. According to the docs for DS1 the game usually degraded the textures to 128x128 even though they were 256x256 originally to improved performance, so it would be interesting to see how clear these textures would be in game in DS2 especially with mipmapping enabled.
Still it proves yet again that there's a lot of potential left in the game that's untouched.
Update#
Yes you can use larger texture sizes if you adhere to the power of 2 rule. Still to take advantage of that all the textures would need to be redone and we would probably want to disable mipmapping so that the engine doesn't try to downgraded the images at a distance which could look worst than the basic images.
Looks wonderful. The armor would look great if it was enhanced to the same level.
I tried larger texture sizes but it crashed the game so I gave up. According to the docs for DS1 the game usually degraded the textures to 128x128 even though they were 256x256 originally to improved performance, so it would be interesting to see how clear these textures would be in game in DS2 especially with mipmapping enabled.
Still it proves yet again that there's a lot of potential left in the game that's untouched.
Update#
Yes you can use larger texture sizes if you adhere to the power of 2 rule. Still to take advantage of that all the textures would need to be redone and we would probably want to disable mipmapping so that the engine doesn't try to downgraded the images at a distance which could look worst than the basic images.