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HardLess wrote:
This looks really cool, everything is better especially trees and grass. But the problem now is the engine, which destroy everything at the background.
At long range it seems a bit confused. I don't know your screen resolution perhaps a bigger screen resolution would have a better render, because before your modification the objects seems a bit clearer.

iryan wrote:
I don't think the textures could be improved much more without redrawing them from scratch.

Perhaps something like photo realistic textures (like the face I have made) would be possible. But it's possible that the engine won't be able to really handle them as expected :(. And it would be really time consuming.

Nice job Iryan as usual :),

See you,

HardLess

I was able to get photo realistic textures (the only way I know how to make good textures) into DS 1 back in 2003. I abandoned that project, because it looked out of place. The problem is that it takes so long to make all the textures, lol. I think it'd be best to focus on character faces first. Then armor, then terrain and other things. However, DS2 takes long enough to mod and retexturing everything would be a long project in itself. I also don't mind the out of date graphics personally. I think updates on gameplay would be much better. There has been a lot of progress done in ARPGs since DS2's release that wouldn't be too difficult to implement. One combat aspect I like in D3 (where I've been for awhile) is the affixes elite monsters have. D3 randomizes the affixes that elite monsters have that offer interesting encounters such as plague (the monster surrounds the ground with poison that damages the character).