forums | blogs | polls | tutorials | downloads | rules | help

Add new comment

HardLess wrote:

I have made a little test with krugs :), and you were right this is awesome Wink

I give it to you guys, it's a simple component.

You just have to add

[random_scale]
{
minBonus = 0.95; // The default value is 0.95 
maxBonus = 1.05; // The default value is 1.05
}

The component will randomize the scale of the monster between those values when he spawns.

Happy to help :D,

See you,

HardLess.


It may be simple but you're right, it really adds to the game.

I added it in an extended test to the Phrak, Skrubbs, Snakes, Krug Dogs and Royal Turkeys around Elddim. The only one that looks a little out of place are the Krug Dogs that are as big as some Krug. So maybe a maximum bonus for them of 0.25. For the rest I went with the values you used in your test except the minimum was 0.75 instead of 0.5.

I did try adding it to the core template gas as a quick way of mass testing but it didn't work for evil actors but did for npcs, ambients and even your party members. The component takes in the base scale in the aspect block before applying it's adjustments so everything's relevant to the size of the actor. For example the kids in Adepts were still kids but some were quite tiny while others were nearly adult size. The dwarves were funny though.

I'll try to make a test version of the mod so that players can try it out. I think they'll really appreciate your work.