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Monsters (or actors generally) with different sizes would be very appropriate indeed. It's really a bit unnatural if monsters of one type all have the same body size...!?
But technically, does this method of rescaling also work with v2.2?

I'm just wondering. According to my own experiences in DS2Mod with a player option to scale his pets, I think there only was a skrit commamd in the addon/v2.3 to do this, and I can't remember any new template features in the addon to get scale changes via templates.

I have to admit, I never did any tests in the retail version of v2.2 (there may be minor differences with DS2Mod), however having a skrit-based solution for scale changes in v2.2 would be really great (it would allow more control as template-based settings probably would do).
I did try out several things in DS2Mod, sadly I never found a skrit tweak for scale changes, although the game engine is able to rescale models within effect code.
Now addon code in DS2Mod or v2.2 doesn't always make the game instable though, but usually it won't be unstated.

Assumed there is a way in v2.2 as well (the SiegeEditor could be bypassed anyway), I could respect scale changes perhaps in the Level Adjustment mod if possible. The new body size then also could affect damage and life stats for example.
However I hesitate at the moment to split the Level Adjustment mod in a release for v2.2 and v2.3/BW just because of scale changes, as appreciated this feature may be. In the future maybe, if there also are addon-specific 'cast-spell-when-hit' chances for bosses possibly or any other curse-like effects perhaps (as in D3) we can see on whether or not to make a mod release for v2.2 and one for v2.3/BW.