The note in this thread that says "Just post any idea over here" might be just too open ended and quite possibly should be changed to Just Post Any Game Idea Over Here.
Or you might get musings like this:
I wonder if any game designer has ever used a sword, staff, long bow, cross bow or knife to defend themselves? The reason I say this is they give most long bows in Dungeon Siege a range of ten meters or less. Where as an English long bow of the 15th century had a range of 370 meters and could punch a hole in French Plate Armor at 220 meters. Long swords where rare on the field of battle and normally carried only by knights and heavy foot because of the cost and the skill necessary to wield them effectively. Short swords where more common and actually more effective in close combat. A person with two long knives had the advantage over a swordsman on foot if properly trained as did an axman or a person with a staff.
Fancy is not always best. Give me a morningstar or pike any day.
The note in this thread that says "Just post any idea over here" might be just too open ended and quite possibly should be changed to Just Post Any Game Idea Over Here.
Or you might get musings like this:
I wonder if any game designer has ever used a sword, staff, long bow, cross bow or knife to defend themselves? The reason I say this is they give most long bows in Dungeon Siege a range of ten meters or less. Where as an English long bow of the 15th century had a range of 370 meters and could punch a hole in French Plate Armor at 220 meters. Long swords where rare on the field of battle and normally carried only by knights and heavy foot because of the cost and the skill necessary to wield them effectively. Short swords where more common and actually more effective in close combat. A person with two long knives had the advantage over a swordsman on foot if properly trained as did an axman or a person with a staff.
Fancy is not always best. Give me a morningstar or pike any day.