Submitted by KillerGremal on Sat, 2014-05-31 21:06
I've played a little bit around with scale changes, here's a test mod tuned for actors only: Mod-ModelScaleRandom-Alpha2.ds2res (Alpha 2, 6kb). Please check the ReadMe file for essential details.
Also important to know is that the mod tries to store data in savegames (so better make backups), because it looks quite strange if NPCs in a town are changing their body size from one session to the other.
Right now the mod is 'stand-alone', but it could be included into other mods, or it's tuned at least that other mods could read out some piece of information.
bare_elf wrote:
The note in this thread that says "Just post any idea over here" might be just too open ended and quite possibly should be changed to Just Post Any Game Idea Over Here.
Or you might get musings like this:
I wonder if any game designer has ever used a sword, staff, long bow, cross bow or knife to defend themselves? The reason I say this is they give most long bows in Dungeon Siege a range of ten meters or less. Where as an English long bow of the 15th century had a range of 370 meters and could punch a hole in French Plate Armor at 220 meters.
. . .
DS is a pretty short-ranged-game in several perspectives, where ranges are probably much more dominated by technical restrictions than by any realism (well, also the balancing between weapons and character class may have had some impact).
For example, bows indeed have a ~10 meter range only (however up to 20m with skills), the (poor) monsters only have 16m sight range and are not allowed to walk more than 20m or 25m away from their home point. Party members actually can see less than monsters but luckily the human player leading them usually has a camera span of ~30m perhaps.
...and after 60m the (loaded game) world often doesn't exist anymore.
So when adopting the range of a real 370m bow even only in parts then it would become in DS an inter-continental weapon, on you could shoot arrows to the moon probably.
I've played a little bit around with scale changes, here's a test mod tuned for actors only:
Mod-ModelScaleRandom-Alpha2.ds2res (Alpha 2, 6kb). Please check the ReadMe file for essential details.
Also important to know is that the mod tries to store data in savegames (so better make backups), because it looks quite strange if NPCs in a town are changing their body size from one session to the other.
Right now the mod is 'stand-alone', but it could be included into other mods, or it's tuned at least that other mods could read out some piece of information.
For example, bows indeed have a ~10 meter range only (however up to 20m with skills), the (poor) monsters only have 16m sight range and are not allowed to walk more than 20m or 25m away from their home point. Party members actually can see less than monsters but luckily the human player leading them usually has a camera span of ~30m perhaps.
...and after 60m the (loaded game) world often doesn't exist anymore.
So when adopting the range of a real 370m bow even only in parts then it would become in DS an inter-continental weapon, on you could shoot arrows to the moon probably.