Cool, you were able to do it :). Can't wait to see this in action.
It could be interesting to create real game-play differences between short-bow and long-bow in DS2. Something like, if you are using a long-bow your arrows' damages will increase with your distance from your target. And with short-bow your arrows will get useless if your are too away from your target but can become really deadly if your are standing from few meters. Long-bow will have a big reload delay unlike a short-bow.
I don't really know if it's possibly but could be really interesting.
Well I have made bows that different ranges based on the level of the character.
I will see if there is a way to decrease accuracy as the range of the shot increases.
In the next version of the Legendary Mod I've tweaked the ranges, reload values and damage of the bows. Regular bow are slightly faster than now, same range as in DS2 and same damage potential. Long bows have +2 range but +1 reload time to compensate. Crossbows have +3 range. Note that this only applies to the converted DS1 weapons, it's not a function of the Legendary Mod to solve shortcomings in the vanilla DS2 weapons.
As KillerGremal pointed out you can't expect real life values in DS2! It's all to do with balance and don't forget you can get a lot higher ranges through skills. If you have too high a range then the monsters wouldn't stand a chance. You would have to have a system similar to a lot of games when monsters suddenly teleported behind or around you or constantly ambushed you in order to maintain a balance. I'm not a fan of that sort of system.
Also DS2 also gives ranged players the throwing ability and if bows are too strong, then throwing weapons will be pointless to use (which they probably are anyhow).
In the next version of the Legendary Mod I've tweaked the ranges, reload values and damage of the bows. Regular bow are slightly faster than now, same range as in DS2 and same damage potential. Long bows have +2 range but +1 reload time to compensate. Crossbows have +3 range. Note that this only applies to the converted DS1 weapons, it's not a function of the Legendary Mod to solve shortcomings in the vanilla DS2 weapons.
As KillerGremal pointed out you can't expect real life values in DS2! It's all to do with balance and don't forget you can get a lot higher ranges through skills. If you have too high a range then the monsters wouldn't stand a chance. You would have to have a system similar to a lot of games when monsters suddenly teleported behind or around you or constantly ambushed you in order to maintain a balance. I'm not a fan of that sort of system.
Also DS2 also gives ranged players the throwing ability and if bows are too strong, then throwing weapons will be pointless to use (which they probably are anyhow).