Submitted by KillerGremal on Wed, 2014-06-04 08:11
@iryan: As you have experienced DS2 usually treats a pcontent list just in the moment when the actor dies or when a container is opened - and not when the actor/container is created.
This is the default procedure I think (see components.gas, most probably not to generate loot possibly never spewed out) and may be different to DS1.
So if not set yet, retry it once with 'create_pcontent_on_drop = false' which should generate the items already when the actor/container is created.
Moreover, if the equipment piece/template have variations ensure there's a leading '#' in front the template name then.
@iryan: As you have experienced DS2 usually treats a pcontent list just in the moment when the actor dies or when a container is opened - and not when the actor/container is created.
This is the default procedure I think (see components.gas, most probably not to generate loot possibly never spewed out) and may be different to DS1.
So if not set yet, retry it once with 'create_pcontent_on_drop = false' which should generate the items already when the actor/container is created.
Moreover, if the equipment piece/template have variations ensure there's a leading '#' in front the template name then.