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KillerGremal wrote:
@iryan: As you have experienced DS2 usually treats a pcontent list just in the moment when the actor dies or when a container is opened - and not when the actor/container is created.
This is the default procedure I think (see components.gas, most probably not to generate loot possibly never spewed out) and may be different to DS1.
So if not set yet, retry it once with 'create_pcontent_on_drop = false' which should generate the items already when the actor/container is created.

Moreover, if the equipment piece/template have variations ensure there's a leading '#' in front the template name then.


You are quite correct, it does work that way. Thank you.

Just defining the template name without variations works the best. Sometimes otherwise (about 10-20% of the time) the monster ends up with no weapons which can look strange, depending which monster it is.

This will keep me busy for a week or so, randomizing the weapon wielding monsters and hopefully those that can wear armor as well (skeletons, bandits, pirates, etc). Only thing is is_pcontent_allowed = false; has to be avoided to allow the equipment to appear on the monsters.