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bare_elf wrote:
Well in the past the Utraeans did cause most of the major problems in Aranna. However by the time of Legends of Aranna, they are mostly wiped out, control nothing, and are seeking forgiveness for all that their race did in the past. At least that is how I see it based on what I have read.

Elf


I agree with bare_elf's interpretation of the lore. There's no doubt that the ancient Utraeans were arrogant, power hungry, ambitious and completely lacked morals and I think their story is one of the best in computer games history in the way they were struck down at the pinnacle of their power by their very own creations.

It actually mimics quite closely the lore in the Planet of the Apes, especially the modern interpretations.

It also is quite clever in raising the moral point of whether the current descendants of the Utraeans should be blamed for the mistakes of their ancestors or judged on their current actions. Again this mimics quite closely events in the real world with countries that in the past were responsible for quite heinous atrocities - do we now blame their descendants for the actions of their misguided ancestors?

It would also be interesting if Dungeon Siege allowed different paths to completing quests and even conversations and had moral implications for the player's actions like many of Bioware games like Baldur Gate, Jade Empire and Knights of the Old Republic. Then you could have decided within the game whether to aid the Utraeans or even side with the Zaurask and even the Shadowjumper himself.