I checked that the a dual wielding steam character held her weapons correctly and not like a combat mage with a cestus. She holds the off handed weapon (shield hand or left hand) correctly however the grip on the weapon hand (right hand) is off. I recall that this was one of the fixes that GPG fixed when the mod was upgraded from DS2 version 2.0 to version 2.1. It really makes me wonder where Steam got their version of DS2 and what revision it was.
I will look into it some more.
That's very interesting. It could account in some small way in the size difference between the two objects.ds2res files but certainly if that was completely correct about it being an older version, it would be a total coincidence for the logic.ds2res to be the same exact size as well as all the other files that the two versions use, other than dungeonsiege2.exe.
You would think that Square-Enix would have obtained the latest source files for DS2 and just made the minor modifications needed to remove the disk check and disable multiplayer, and then compile a new build suitable for digital distribution. Remember the original came on 4 cds as that was before dvds.
I suspect the cause for the odd holding animations is an older set of animation files? They would certainly be found in objects.ds2res. I'll have to untank the objects.ds2res from the steam version and compare it with Beyond Compare which will highlight differences in file dates, changes, etc, between the two versions.
Then a fix could quite easily be created. Comparing the two objects.ds2res files will also reveal any other changes made which could impact gameplay.
That's very interesting. It could account in some small way in the size difference between the two objects.ds2res files but certainly if that was completely correct about it being an older version, it would be a total coincidence for the logic.ds2res to be the same exact size as well as all the other files that the two versions use, other than dungeonsiege2.exe.
You would think that Square-Enix would have obtained the latest source files for DS2 and just made the minor modifications needed to remove the disk check and disable multiplayer, and then compile a new build suitable for digital distribution. Remember the original came on 4 cds as that was before dvds.
I suspect the cause for the odd holding animations is an older set of animation files? They would certainly be found in objects.ds2res. I'll have to untank the objects.ds2res from the steam version and compare it with Beyond Compare which will highlight differences in file dates, changes, etc, between the two versions.
Then a fix could quite easily be created. Comparing the two objects.ds2res files will also reveal any other changes made which could impact gameplay.