Well, there's the question about whether I should have one "listener" kind of component to keep watching (using the GoDB.Watchsomething) for the time my character attacks, hits, equips the weapon, etc. or have each component use a separate watcher.
Let's say: A Sword of Vigor would for example look for swings, regardless of hits or misses, to heal the wielder each time he uses the weapon
A Vampiric Sword of course would look for hits.
But what happens when we have a vampiric sword of vigor?
Well, there's the question about whether I should have one "listener" kind of component to keep watching (using the GoDB.Watchsomething) for the time my character attacks, hits, equips the weapon, etc. or have each component use a separate watcher.
Let's say: A Sword of Vigor would for example look for swings, regardless of hits or misses, to heal the wielder each time he uses the weapon
A Vampiric Sword of course would look for hits.
But what happens when we have a vampiric sword of vigor?
And can this be made to work with Pcontent?