Submitted by RSimpkinuk57 on Mon, 2015-02-23 08:39
OK, so I only started on DS2 last summer, to join in the Legendary Pack beta testing, but I had played DS1 a few times before that, and am doing my best to learn the "tricks of the trade". (Only at mercenary level so far.) I like running a party with plenty of stand-off firepower (ranged and magic) and rounding out characters by having them learn secondary abilities.
My ideas for mages (some of them learnt the hard way): what do you reckon to them?
- make mages (one at a time, in easy encounters) learn bows up to ranged 5. Skill Points in Survival help elemental resists hit 80%.
- autocast buffs and heals (but the latter by two mages at most, or you could end up with everybody healing but nobody hitting back).
- do not autocast summons (because if summoned partner dies mid-battle, bang goes mana as mage stands still for several seconds auto-summoning a replacement)
- do not autocast curses: against groups of underlings that can waste a lot of time and mana, better to get straight into killing them
- for a staple spell, choose a medium-low tariff one with good damage-for-mana ratio (I like Static Bolt too, much prefer it to Lightning Blast for example)
- when running low on mana, wade in with staff to finish off the last of the opposition
OK, so I only started on DS2 last summer, to join in the Legendary Pack beta testing, but I had played DS1 a few times before that, and am doing my best to learn the "tricks of the trade". (Only at mercenary level so far.) I like running a party with plenty of stand-off firepower (ranged and magic) and rounding out characters by having them learn secondary abilities.
My ideas for mages (some of them learnt the hard way): what do you reckon to them?
- make mages (one at a time, in easy encounters) learn bows up to ranged 5. Skill Points in Survival help elemental resists hit 80%.
- autocast buffs and heals (but the latter by two mages at most, or you could end up with everybody healing but nobody hitting back).
- do not autocast summons (because if summoned partner dies mid-battle, bang goes mana as mage stands still for several seconds auto-summoning a replacement)
- do not autocast curses: against groups of underlings that can waste a lot of time and mana, better to get straight into killing them
- for a staple spell, choose a medium-low tariff one with good damage-for-mana ratio (I like Static Bolt too, much prefer it to Lightning Blast for example)
- when running low on mana, wade in with staff to finish off the last of the opposition