I really love the Tiger Moth, actually both those 2 moths would be good adds to both games as pets/summons/monsters on a map etc.... Perhaps a land of the mad moths...;)
yeah the Vulture and Crow/Raven would be good ideas..perhaps could "BORROW" from some other game modding communities some fan made stuff and import into this game...or perhaps that would be "STEALING" oh well
Here's the texture for the Tiger Moth. I didn't upload the template as I imagine it would be very similar to the Mothra one anyway. Feel free to play around with it as it'll be a while before I get enough time to add pets into the Legendary Mod. http://www.siegetheday.org/~iryan/files/b_c_edm_mo-05.dds
I imagine as long as the mod resources are free of any restrictions, it would be fine to use them in Dungeon Siege 2. There's also plenty of free models available such as here; http://turbosquid.com/Search/3D-Models/free/obj
The above was just for an object, for animated actors it is even more involved as this tutorial from Siegenetwork shows http://www.siegenetwork.com/forums/viewtopic.php?t=5572 where a model was imported from the very first Sims game into DS1.
I mucked around a bit with GMax but the complexities and time involved was far too much for me.
Here's the texture for the Tiger Moth. I didn't upload the template as I imagine it would be very similar to the Mothra one anyway. Feel free to play around with it as it'll be a while before I get enough time to add pets into the Legendary Mod.
http://www.siegetheday.org/~iryan/files/b_c_edm_mo-05.dds
I imagine as long as the mod resources are free of any restrictions, it would be fine to use them in Dungeon Siege 2. There's also plenty of free models available such as here; http://turbosquid.com/Search/3D-Models/free/obj
However DS2 uses a very uncommon model format so 3DS and OBJ models would have to be imported into GMax like this tutorial demonstrates; http://www.tutorialboneyard.com/Pages/3dsMaxToGmax.aspx
The above was just for an object, for animated actors it is even more involved as this tutorial from Siegenetwork shows http://www.siegenetwork.com/forums/viewtopic.php?t=5572 where a model was imported from the very first Sims game into DS1.
I mucked around a bit with GMax but the complexities and time involved was far too much for me.