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My bad, extracted the wrong file.
This is what I found...
An item in DS1 must have a pcontent component.
[pcontent] { [base] { f modifier_max = 1.000000; f modifier_min = 0.000000; } }
In the pcontent component there is a variable known as force_item_power. Which is by default 10 if you don't modify it.
[base] // $ special "base" rule that adds modifier_min/max and/or force_item_power to the base type { modifier_min = 1; // (optional) modifier_max = 4; // (optional) force_item_power = 10; // (optional) }
Hope it helps a bit more ;).
HardLess.
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My bad, extracted the wrong file.![Laughing out loud](https://siegetheday.org/sites/all/modules/contrib/smiley/packs/Roving/lol.png)
This is what I found...
An item in DS1 must have a pcontent component.
In the pcontent component there is a variable known as force_item_power. Which is by default 10 if you don't modify it.
Hope it helps a bit more ;).
HardLess.