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If I really understand the question and the code here it is.
I could be wrong but I think that the drop is hardcoded and the only thing I can do is trying to help you by a bit of guess
A chest have a item_power_max and a item_power_min as it's described here:
[oneof*] { chance = 0.4; il_main = #weapon/50-108; //Here a weapon min = 50 and max = 108 }
When open the chest create a weapon like this:
power = item_power_min + item_power_max / 2
(In this case power = 79)
if it's a weapon :
power = power - (power * ((((item_power_max - item_power_min) / 2) / power) / 10))
(In this case power = 79 - (79 * ((((108 - 50) / 2) / 79) / 10)), so power = 76.1)
Here is a part I can't really help:
I think that the specific type of a weapons is 50 chance to be a ranged or melee like in DS2 ???
Then if it's a melee weapon it's an axe, an hammer or a sword 33% chance ???
If it's an axe power = power * 0.79365
(Here power = 60,396765)
Take a look at "pcontent.skrit" for more info.
I hope it helps,
HardLess.
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If I really understand the question and the code here it is.
I could be wrong but I think that the drop is hardcoded and the only thing I can do is trying to help you by a bit of guess
A chest have a item_power_max and a item_power_min as it's described here:
When open the chest create a weapon like this:
power = item_power_min + item_power_max / 2
(In this case power = 79)
if it's a weapon :
power = power - (power * ((((item_power_max - item_power_min) / 2) / power) / 10))
(In this case power = 79 - (79 * ((((108 - 50) / 2) / 79) / 10)), so power = 76.1)
Here is a part I can't really help:
I think that the specific type of a weapons is 50 chance to be a ranged or melee like in DS2 ???
Then if it's a melee weapon it's an axe, an hammer or a sword 33% chance ???
If it's an axe power = power * 0.79365
(Here power = 60,396765)
Take a look at "pcontent.skrit" for more info.
I hope it helps,
HardLess.