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HardLess's picture

Hi iryan,

Quote:
just look at what KillerGremal has been able to do with extending the flick functions.

I have been absent for a while, what KillerGremal has been able to ? Smile

The backpack idea will be much more harder to do so the inventory idea was a way to do something a bit close to the original idea.

If you ever played in elder scrolls game ever races have their own "skills". Like a high elf learn destruction skill faster than the others. This is pretty much what could be done in dungeon siege.

Adding new particles textures in dungeon siege 2 can make a better render in the game like I have tested. It's really easy an can be quickly improved.

HD textures is a big work but if we could try in order to see how the engine can render the whole thing. In don't really think its really doable but it could be fun to have a try.

What I was trying with grass is to edit the siege nodes and adding some nice grass meshes. But the problem is about exporting the node and reimport it into the game. The game crash on starting the map. I'm not really friendly with siege max and siege editor so I don't really understand where is the problem.

A clever shop could be nice, I think that dungeon siege can take some idea from other game that have some better shop especially.

Like I said I'm not good with siege max and animation is even harder or seems at least :).

Strangely there is a multiple hit skrit already coded but not used in the game so using this could be perfect.