With me, I think the worlds and landscapes in DS2 look fantastic, especially with Aranna Legacy and Legendary Mod, which add quite a bit more scenery as well.
So I wouldn't overhaul the whole thing.
But here's an idea;
From personal experience I've noticed, time and time again, although the studded leather armor doesn't look all that special, it just seems to have the best-looking textures compared to the rest. It seems the least pixely, which I suppose could be in part of the color scheme, and it just looks nice.
But what if we improved the appearance of the game - but only where it needed it?
Take, for instance, the character's faces. With these camera mods we have that let us zoom close enough to smell their eyebrows, I think it's time for the faces to get a visual update. That extends into the base body for all the races/genders, improve the clothes they all wear to match an HD face. DS2 could certainly handle that much.
What about the armor? Here, there might be a bit more of an impact I imagine as if you have a full party of 6 wearing all this HD Glory-goodness armor, that's when you might get Lag spikes.
So let's just improve the textures where they need improving the most.
Basic Leather armor body piece is VERY quite pixely. The Mythril body piece is too.
Lorethal's armor is pixely, but to me the most obvious problem is that the armor piece itself is not NEARLY as bright as the boots/gauntlets/bascinet. That's really weird to me. And considering I'm soon to do a playthrough Roleplaying as an Elf who is attempting to bring back the Crimson Raiders to fight Valdis, and then by extension repair the world afterward, Lorethal's armor is something I'm going to look at a lot. So improve the body-armor texture to better match the boots/gloves and leave it at that.
Any armor's that show a little bit of skin beneath it, besides Dryad Armor and Nature's Vigilance.
The armor mostly looks fine, until the part where skin is shown beneath it. A specific example would be the female variant of the basic Cloth Robes.
The Mercenary Armor could use an update, heretofore, the Morden maybe could too.
Preserver Armor/Istauri Robes/Watcher Armor/ Etc, the body piece looks pixely and the ornaments (i.e, shoulderplates) look almost as HD as we're looking for in DS2, I imagine. So that could use some tweaking.
So most of the things that need improvement the most, because we probably notice it the most, is the selection of armors and some of the weapons. We don't need to overhaul EVERYTHING and make it all stunning, just a visual update that DS2 should be able to handle. Bringing everything on the same balance of quality. I think that option should be seriously considered if anyone is looking to make a good texture overhaul.
With me, I think the worlds and landscapes in DS2 look fantastic, especially with Aranna Legacy and Legendary Mod, which add quite a bit more scenery as well.
So I wouldn't overhaul the whole thing.
But here's an idea;
From personal experience I've noticed, time and time again, although the studded leather armor doesn't look all that special, it just seems to have the best-looking textures compared to the rest. It seems the least pixely, which I suppose could be in part of the color scheme, and it just looks nice.
But what if we improved the appearance of the game - but only where it needed it?
Take, for instance, the character's faces. With these camera mods we have that let us zoom close enough to smell their eyebrows, I think it's time for the faces to get a visual update. That extends into the base body for all the races/genders, improve the clothes they all wear to match an HD face. DS2 could certainly handle that much.
What about the armor? Here, there might be a bit more of an impact I imagine as if you have a full party of 6 wearing all this HD Glory-goodness armor, that's when you might get Lag spikes.
So let's just improve the textures where they need improving the most.
Basic Leather armor body piece is VERY quite pixely. The Mythril body piece is too.
Lorethal's armor is pixely, but to me the most obvious problem is that the armor piece itself is not NEARLY as bright as the boots/gauntlets/bascinet. That's really weird to me. And considering I'm soon to do a playthrough Roleplaying as an Elf who is attempting to bring back the Crimson Raiders to fight Valdis, and then by extension repair the world afterward, Lorethal's armor is something I'm going to look at a lot. So improve the body-armor texture to better match the boots/gloves and leave it at that.
Any armor's that show a little bit of skin beneath it, besides Dryad Armor and Nature's Vigilance.
The armor mostly looks fine, until the part where skin is shown beneath it. A specific example would be the female variant of the basic Cloth Robes.
The Mercenary Armor could use an update, heretofore, the Morden maybe could too.
Preserver Armor/Istauri Robes/Watcher Armor/ Etc, the body piece looks pixely and the ornaments (i.e, shoulderplates) look almost as HD as we're looking for in DS2, I imagine. So that could use some tweaking.
So most of the things that need improvement the most, because we probably notice it the most, is the selection of armors and some of the weapons. We don't need to overhaul EVERYTHING and make it all stunning, just a visual update that DS2 should be able to handle. Bringing everything on the same balance of quality. I think that option should be seriously considered if anyone is looking to make a good texture overhaul.